

And then you still had console, but it was all digital - so my theory has been, ever since we’ve got analogue as a standard controller for consoles no one has done a heavy-duty, top, top quality space sim on console." "So people just stopped getting joysticks. It was around that time that the more modern FPS with mouse and keyboard came out, as opposed to just keyboard like Wolfenstein or something. Before that, when we did Descent for example, it was perfectly common for people to have joysticks – we sold a lot of copies of Descent. "Here’s my theory, but I readily admit that I’m not the most objective person on this right? My theory is this: The reason why we all think died is because this was a time when Quake was out and it was very much about the mouse and keyboard. The problem we had was FreeSpace 2 didn’t sell as well. I did a bunch of missions for both games and it’s so dear to my heart I can’t even tell you. "The biggest problem that we have is… oh man, that game is so beloved. "There is a group of people that would commit murder to do that game," said Boone.
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Speaking with NowGamer, Boone said the issue with creating FreeSpace 3 is because the last game in the series didn't sell well, and the fact that a space-sim would be a hard sell on a console. Volition's Jim Boone has said the development team at the studio would be interested in creating another game in the FreeSpace series.
